Gensprite

Gensprite documentation

The workshop, the pipeline, and the API — everything in one place.

Gensprite gives game developers a persistent workflow for taking a character from source through immutable sprite, turnaround, and animation attempts to a structured Godot-ready package.

There are two ways to read these docs, depending on which door you came in through:

Using the workshop

The browser app at gensprite.ai/app keeps projects, characters, their attempt timelines, explicit source selections, and Godot exports together while the focused Sprite, Rotate, and Animate tools remain available:

  • The workshop — how the benches, credits and files work
  • Making a sprite — describing a character so it comes out the way your game needs it
  • Turning a sprite — sides, elevation, and which angle fits which genre
  • Animating — motion sentences and the gutter rule
  • Into Godot — selecting attempts, reading the package manifest, and importing high-resolution raster art
  • Common problems — the fast answers

Using the API

The same generation jobs are available under one published HTTP contract:

On this page