By P5ina, made with GenspriteArcade

Tribes of the Isle

7 plays

Strategy low poly game

The prompt
Make a turn-based 4X strategy game in the spirit of The Battle of Polytopia, in stylized low-poly 3D. Map: a 16x16 square tile grid with fog of war. Terrain: field, forest, mountain, water, ocean. Resources: fruit, animals, fish, ore. Players: me plus 2 AI tribes, each starting with one capital city. 30-turn game; highest score wins, or capture every enemy capital. Economy: stars as the single currency, income per turn from cities. Harvest resources next to a city to grow it (level up: more income, a bigger border, a bonus choice). Tech tree: 9 techs in 3 branches (Riding → roads, Hunting → archers, Fishing → boats). Each tech unlocks one unit or one resource action. Units: Warrior, Archer (range 2), Rider (moves 2), Defender, Swordsman, Boat. Simple stats: attack, defense, HP, move. Combat with a clear damage preview before you attack; defense bonus in forests and mountains. Cities: capture by moving a unit into an enemy or neutral village and ending your turn there. AI: expands to villages, defends its capital, attacks weak units. Keep it simple but not passive. UI: mouse-first. Click a unit to select it, click a tile to move or attack, tile highlights for move and attack range. A top bar shows stars, turn and score. Tech tree panel, city level-up popup, an End turn button. Feel: a smooth isometric camera with pan and zoom, small animations for moving, attacking and capturing, sounds and calm music. Genre: Strategy Look: stylized 3D, with bright saturated colors, soft cel shading and simple shapes

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