Made with Gensprite from one promptArcade
Jelly Dash
Make a multiplayer party obstacle-race game in the spirit of Fall Guys (original characters, levels and music, nothing copied). Gameplay: 4-8 players race through a bouncy obstacle course: spinning bars, swinging hammers, tilting platforms, conveyor belts, a slime pit you respawn from. First 3 to cross the finish qualify. Controls: move, jump, dive, grab. Short round (2-3 minutes), then results screen and "Play again". Multiplayer: use giga_net. Set net.min_players to 2 with a waiting room that shows who has joined, plus a countdown. Own pause menu. Handle a player leaving mid-round. Feel: everything is soft and rubbery. Characters are chubby jelly-bean figures with squash and stretch on jump and landing, wobble on hits (use Jiggle), ragdoll-style tumbles when knocked over. Obstacles bounce and overshoot (spring easing), the camera has a little lag and bounce. Bright candy colors, soft glossy plastic materials, big rounded HUD. Characters: generate the character in a T-pose with Gensp…
Make a multiplayer party obstacle-race game in the spirit of Fall Guys (original characters, levels and music, nothing copied). Gameplay: 4-8 players race through a bouncy obstacle course: spinning bars, swinging hammers, tilting platforms, conveyor belts, a slime pit you respawn from. First 3 to cross the finish qualify. Controls: move, jump, dive, grab. Short round (2-3 minutes), then results screen and "Play again". Multiplayer: use giga_net. Set net.min_players to 2 with a waiting room that shows who has joined, plus a countdown. Own pause menu. Handle a player leaving mid-round. Feel: everything is soft and rubbery. Characters are chubby jelly-bean figures with squash and stretch on jump and landing, wobble on hits (use Jiggle), ragdoll-style tumbles when knocked over. Obstacles bounce and overshoot (spring easing), the camera has a little lag and bounce. Bright candy colors, soft glossy plastic materials, big rounded HUD. Characters: generate the character in a T-pose with Gensprite (front view, clean silhouette), make it 3D, then build the skeleton and skin it in Blender. Animate idle, run, jump, dive, fall/get up, celebrate. Watch for root motion in generated animations: keep the root in place for loops, and blend between clips and at loop ends so nothing jerks. Music: a bouncy, cheerful original track built on a slap/plucked bass guitar line, soft rubbery synth bass, light marimba and claps, about 120-130 BPM, loopable. Separate short jingles for round start, qualify and fail. Sound effects: boings, squeaks, soft rubber thuds. Add a settings button (volume, graphics). Test the full round with two players before finishing.
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