3D character generator with a rig and text-to-motion

Start from one picture of a humanoid character. Gensprite builds a textured 3D model with a skeleton, and every motion you describe in words is applied to that same rig.

Make a 3D character150 free credits when you sign up. No card.

A real result

Motion: “runs forward fast, then jumps over a gap and lands running”

The explorer's sprite, front view: the picture the 3D model was made from
The picture it started from

The rigged model with its run-and-jump clip, 4 MB.

The 3D character, as GLB

How it works

  1. 1
    One picture inA sprite or the front view of a turnaround: a humanoid with two arms and two legs, nothing in its hands.
  2. 2
    A rigged model outA textured mesh with a skeleton, as GLB, ready for any engine that reads glTF.
  3. 3
    Describe each motion“Runs forward fast, then jumps over a gap and lands running.” Every clip shares the character's skeleton.

What you get

  • A textured, rigged 3D model as GLB
  • One animation clip per motion, on the same skeleton
  • Clips of 2 to 10 seconds

What it costs

  • Rigged 3D character35 credits
  • Each motion13 credits

Credits come in packs from $10 for 300 credits, and plans from $12 a month for 600 credits. All prices

Questions

Who can use it?
Accounts that have made a purchase: a credit pack or a plan. The 2D tools work from the free signup credits.
What kinds of characters work?
Humanoids: two arms, two legs, empty hands. Creatures, vehicles and props go through the 3D props tool instead, without a skeleton.
Which engines read the files?
GLB is glTF, which Godot, Unity (with a glTF importer), Unreal, Blender and three.js all open.

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